<< Objectives >>The project aims to empower up to 100 young people & up to 50 educators by developing a board game & methodology to channel critical thinking, problem-solving & teamwork through the design thinking process. We will also promote environmental sustainability & active citizenship. By the end of the project, we expect the results to be tested, refined & available in three languages (English, Polish, Slovak), tested & showcased in the field in training & Hackathon.<< Implementation >>The project begins with co-creation phase, research, inputs from target groups & a 2-day meeting in SVK developing the game. After drafting, we will test it with 15-20 youngsters & 15-20 educators (each country). We will develop a methodology for using the game in 3 different settings, which will be tested online with 10-15 experts.Training for 15 educators & international hackathon will be held to use & share the materials in practice. Dissemination will be done throughout the whole project.<< Results >>We expect to produce a board game and a 3-part methodology (for individual play, classroom use, and hackathons) that will be available in 3 languages. The game will be tested by 60-80 youth and 30-40 educators, methodology with 10-15 experts, ensuring it is practical and engaging. We will print and distribute both, organize a training event, hackathon & share it online via platforms. The game will promote sustainability & active citizenship across different communities.
