"<< Background >>We discussed with the partners about the effects of pandemic period, the usual educational environments and methods have undergone serious changes. With the increase in learning centers providing distance education opportunities and the frequent use of blended learning model and flexible learning methods, it has begun to go beyond traditional teaching methods. In addition, traditional learning methods are no longer sufficient for the new generation, which is called the digital generation, and individuals need more digitally supported, more concrete, faster and accessible learning methods in new learning. In the light of this information, the main motivation of the project was the fact that ""Virtual Reality and Augmented Reality"" applications have the potential to reach significant levels in the field of education, but that they did not receive enough attention, problems experienced during the transition to digital education after the pandemic, learning difficulties, and the short-term permanence of the learned information. << Objectives >>By implementing our project ''Virtual Production Factory'' , we targeted at actualizing our general and specific objectives set prior to the implementation of the project. In general we wanted to achieve: - Ability to use and develop digital technologies effectively;- Creating actions for digital applications to replace face-to-face applications;-Developing the skills of making comments, producing solutions or making decisions about events, with the modeling feature of augmented-virtual reality and artificial intelligence technologies;- Ability to change technology to produce solutions to its own problems in accordance with its purpose;- Ability to use educational technology materials currently used in schools without any problems;- Developing digital skills;- Ability to produce original projects and 3D modeling when necessary;- Ability to make active observations during learning processes, and to form hypotheses as a result of these observations.<< Implementation >>We had several activities before, during and after the project life-circle.We had an online project meeting with the participation of all partner organisations before the official start of our project.The purpose of the online meeting was the final review of the project objectives,decision of the mobility dates,management plan and distribution of the tasks for each partner.Then, we had 5 mobilities during the project: 2 virtual mobilities and 3 local mobilities. The first meeting was virtual mobility of Turkish school in Balikesir “Kayabey Sehit Ferruh Kulaoglu Ortaokulu” and the topic was “Metaverse and Education”.The second was the virtual mobility by the Italian school “IC Columbro” about “Google Glass Technology in Educational Environments”.The third meeting was in Romania by Liceul Tehnologic de Turism Calimanesti” which focused on using of green screen in Education.The fourth meeting was held by “Narva Soldino Gümnaasium” in Estonia.The host provided an LTTA to partners about “Visual Learning with Hologram Technology”.The fifth meeting was held by “KÜTAHYA GEDİZ ALTINKENT İLKOKULU” and the activities were related to “Education with Artificial Intelligence Technology"".The partners made many dissemination activities. << Results >>In the course of the project and after the end of the conducted activities, students and teachers involved in the project used some proposed virtual, augmented and mixed reality tools to document teaching activities or to implement disciplinary content. Teachers used the potential of virtual reality as ""scaffoldings"" to facilitate and accompany students during their learning journey. A project facebook page and E-twinning were also set up for dissemination of activities. An Erasmus corner of the project was set up in each school.All partner schools shared the details of the project, the materials prepared, the trainings applied on the social media pages of the institutions they have been using for a long time, and ensured international dissemination. Photographs and video recordings were taken during the project (also with the use of virtual glasses and other technologies), and these will be used in the activities and seminars that will be applied after the project. There were newspaper articles in the local media about the topic and development of the project.A website was published where are kept all the activities carried out. https://iccolumbro.wixsite.com/virtual-production-f"
